1.0
mod authors current last patch as of april 30, 2025

1.01 (Pawarfull update)
- Vomit now spawns from mouth (same problem was with rat tail, fixed too. But halo seems unfixable due sprite form. It not so bad tho)
- Fire mages and Ice mage now inflict debuffs. Thunder mage kinda do something similar.
- Big firebug inflict debuff.
- Ragdoll looks better.
- Repelling cape work on semen, which is slowly removing by movement now.
- Fixed broken spells (deleted gun folder. I checked, it seems to be indeed just old version, there's nothing mod related inside the file. Or maybe im bad checker.)
- It fixed Chainer guy too.
- Ghoul now dont spawn toxic semen, which kills him.
- Fixed bug, where Weak Miner would become just Miner after assault animation.
- Tanks animations fixed and sounds added.
- Blob sound added.
- Now MC need only 3 mini blobs to give birth (instead of 6), and assault from big blob causes giving birth instantly.

1.02 (Pawarfull update)
- Fixed my bug with blobs (player could die in the middle of animation)
- Miner with molotov now have assault anim (almost same as default miners)
- Playerghost changed (thx lilbunbyun)
- Statue enemy fixed. Enemy sprites from lilbunbyun + statue now looks like kobold when "pretending", from me.
- Skullrat assault anim slightly changed
- Nymphomania perk icon changed
- Player now have second kick animation
- Stains on player slightly fixed
- Spearbot sprite and ragdoll changed
- Alchemist boss and parallel alchemist sprites changed
- Not so interesting sprite changes: sptimonster, shaman, skullfly (ragdoll too), drone lasership (ragdoll too)
- Tanks (default, rocket, super) and Chainer now have ragdolls

1.03 (Pawarfull update)
- Redrew player crouch animation (old one was bad)
- Halo from perks is now better positioned
- Aiming above or below player now easier
- Player sprite does not move down two pixels below surface
- Scavengers "glue" and "mine" now have assault animations (almost same as others scavengers)
- Big scavengers "poison" and "clusterbomb" now have assault animations (restored and supplemented animation from mod files)
- Rats now have second assault animation (1-3 rats, restored and supplemented animation from mod files), which plays random with default animation
- New small assault animation with Lurker (black cloud from lukki lair). It's hard to trigger, but it multiplies them, poisoning you and perks except "Connoisseur of Cocks" and "Hell Hath No Fury" don't work with it, so be aware.

1.04 (Seberious update)
Here is the list of fixed enemies (which works with both versions of companions aka armed with dynamite and helpless):

- Failed alchemist (this guy had a lot of weird problems, sometimes his animation worked, sometimes he killed both himself and companion, but now it's fixed)

- Maggot (this is maggot which is shot by "corrupted tank", a unique enemy turret created by mod author, instakilled companions, but now properly sexes them like the player)
- Shroom guys (same as both above, fixed)

Now here is the list of enemies which are not fixed (I will be honest that for now I cannot handle this in code) and which causes the bug described above (player doesn't have a problem, only companions):

- Chainer and other green, big, muscular dudes which replace normal turrets from normal Noita (they have animations for player but doesn't have any for companions)
- Snail (it has files for companion assault, but they are unfinished by the author turns out)
- Group of three flies (new enemy added by the mod, don't have files for companion)

- Horny gas flower (new enemy, pink flower, which walks in jungle cave, can sex player, but kills companions and itself on contact, bleh)

Hope this info and fix will prove useful for someone, otherwise it's unchanged from last version of Pawarfull's fixes and additions (only companions are touched)

Now to my addon! Beforehand, again, I'm gonna say that this is just my experiment with the code of mod that I decided to post. I didn't tested it much, so expect perhaps some errors, but tell me about them, maybe I will able to fix them. Anyway here is the list of changes:

- Companions have 3x times longer than default main act in assault animations aka fucking, cumming and "aftermath" are not changed (player is untouched, she has default animation length).
- Companions now appear in certain biomes (Mine, Abandoned mine, Coal pits, Ice cave and Fungal cave, other biomes doesn't have them)
- Companions have removed slaps and moans in main act, only moans in cumming and during being "catched" remain. I warn you about moans because you can get jumpscared by them (player still have slaps in sex).

1.06 (tim update)
- added spider larva spawned from sexing web spider, sex the larva to make more web spiders
- added firebug larva spawned from sexing big firebug, seg the larva to make more firebugs 30% chance for bigs
- added gold firebug larva, 20% chance from sexing big firebug, bleeds and cums molten gold (more planned)
- added enlightened alchemist fem model and assault. (bug: randomizes their spell after because it spawns a new one. gonna figure it out later)
- tweaked mini blob anim to have a wiggle before it crawls in
- added lewd model for big mushroom (the red ones)
- added lewd model for giant mushroom (tall teal ones, more to come for both)
- added 2 chest mimic anims, the rarer one gives random t2 spell that doesnt require unlock

includes Serberious companion fix, but the noise drove me to madness so I have commented out companion audios til local sound fix. Likely will be solved by tying them to assault entity like damage sounds instead of just playing file in localized area.